using System.Collections.Generic;
using UnityEngine;
#region RenderMode
/// <summary>
/// RenderMode
/// </summary>
public static class enHFRenderMode
{
	public const int  ScreenSpaceOverlay=0;
	public const int  ScreenSpaceCamera=1;
	public const int  WorldSpace=2;
}
#endregion
#region ThreadPriority
/// <summary>
/// ThreadPriority
/// </summary>
public static class enHFThreadPriority
{
	public const int  Low=0;
	public const int  BelowNormal=1;
	public const int  Normal=2;
	public const int  High=4;
}
#endregion